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Street Fighter 3 Online Edition's producer talks shop

posted Jun 9, 2011, 1:13 PM by Ric Lop   [ updated Dec 27, 2013, 10:08 AM by sf3forever ]

http://www.eventhubs.com/news/2011/jun/08/street-fighter-3-online-editions-producer-talks-shop/

Posted by Catalyst on June 8, 2011 at 9:53 p.m.
Street Fighter 3 Online Edition's producer talks shop Derek Neal, the producer for Street Fighter 3 Third Strike Online Edition, shared a lot of details about what additional things the re-release has to offer this afternoon at E3 2011.

This article mostly fleshes out the feature list for the game, how certain things work and what to expect from the title. Topics range from the group replay feature to adding a random select option on the character select screen.

Gameplay details and general info

• This game is more arcade perfect than any console port of SF3 3s to date.

• Capcom said the GGPO experience with the console port is better than how GGPO played on the PC. Apparently they dialed in some of the settings a bit.

• There is a DLC (Downloadable Content) section, but Capcom couldn't talk about it yet.

• Gill is still playable, but he's an unlockable character. He's not available in any kind of ranked or tournament modes, though.

• A quick rematch feature exists along with a random character select option.

• Stage select before fighting somebody is now in the game.

• A couple of game crashing bugs were fixed. This is of the game crash/freeze fix variety, nothing that impacts gameplay.

• There won't be a PC release at launch, but it's not something that can be ruled out yet.

• Stun numbers and damage numbers will also be viewable.

• There's a two player training mode option, but it's offline only.

• You can check the credits list for the names of pro players in the community that were consulted when creating this title.

• No plans for a rebalanced patch at any point.

Graphic options and notes

• Three filters in the game. Crisp, Smooth and None, in addition to the previously mentioned scanline filter.

• The graphic filters do not introduce any kind of input lag.

• In full widescreen mode, the image is stretched a little bit. There's a secondary widescreen mode which doesn't do any stretching and keeps the original 4:3 aspect ratio.

• Capcom went back and grabbed some of the original artwork from the game and rescanned it in HD. There's also some fan art in there as well.

• The sprites were not edited in any way, and if you want to see them how they were, you can turn off all of the graphical filters.

• Stage backgrounds from New Generation and 2nd Impact are not available in the vault as unlockables.

• All of the colors that were available in the home console versions are in this one as well.

YouTube upload, match saving, group viewing

• A replay match database is searchable by keywords, player rank and other things. You can also put together a playlist.

• On the PS3 version, you can upload matches to your own YouTube account.

• There's a watch with friends feature, where you can download replays and talk with your friends while they're going on. For example, if there's a tournament, you can grab the matches from it and sit back and check them out with other people.

Challenges and unlockables

• There are hundreds of dynamic challenges to take on. These are the achievements on the sides of the screen as you're playing, the left side for player 1 and the right for player 2. Players have to be signed into an account for the dynamic challenges to come up.

• There is over 200 pieces of unlockable content in the vault. Artwork, remixed themes and many other things.

Music

• Remixed music and default music is available.

• All of the sounds and music were reripped in higher quality from the original arcade release. No sounds or voices were changed.

• New Generation and 2nd Impact character themes are not available.

 
 
 
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